The Diplomat
Broker the Ransom
Meet the bandit envoy at the mill and negotiate the release. Three conversations, one hard choice, about ten minutes.
Persona learns how a player actually plays, then lets your game create quests, items and encounters for that one player, on demand.
1 Player plays
2 Persona builds the profile
3 Game gets tailored content
Illustrative data.
01Profile
Persona watches what a player does and turns it into a small set of traits a game can act on.
Fights head-on, plans the ambush, or talks a way out.
Merciful or ruthless, loyal or opportunistic, shown by decisions.
Ten minutes on the bus or two hours on the sofa.
Follows the main road or opens every door.
Bets everything on one roll or prepares for every outcome.
Puzzles, dialogue, loot or combat: what they come back for.
02Content on demand
When the game needs new content, it asks Persona. The profile shapes what comes back.
Situation
A caravan has gone missing on the north road.
The Diplomat
Meet the bandit envoy at the mill and negotiate the release. Three conversations, one hard choice, about ten minutes.
The Raider
Scout the camp, pick the moment and strike. A multi-stage fight with a risky shortcut through the palisade.
Illustrative example.
03Proof
Closed beta · iOS & Android Master of Dungeon is our mobile dark-fantasy RPG with an AI Dungeon Master. It is the first game where we are building and testing Persona, so the adventure can fit the player who is in it.
Visit Master of Dungeon


04For studios
We are shaping Persona with a small group of studios. This is the direction, not a finished API.
Your game reports what players do. No surveys, no manual tagging.
Get a compact profile your systems and designers can understand.
Ask for a quest, item or encounter made for one player, when you need it.
Concept preview — API shape may change
const profile = await persona.profile(playerId);
const quest = await persona.generate({
player: playerId,
type: 'quest',
context: { location: 'north_road' }
});05Roadmap
An honest view of what exists, what we are building and what comes next.
Early access
Tell us about your studio. We will reach out as early access opens.